Mr.Pants' Excessive Overkill for UT2003
Release 2.1 Manual
Last Updated 11-01-03
Author: MadNad
Homepage: http://PlanteQuake.com/Excessive
IRC Channel: #ExcessiveUT2k3
Date: 11/01/2003
Release: 2.1 (build 2225)

Contents
Installation
Description
GamePlay
FireMode Bind
Weapons
Fixes & Updates from V2
Fixes & Updates from V1
Configuration
Dedicated Server Setup
Performance
Notes
Known Issues
Thanks / Credits



Installation
Unzip to the UT2003 root directory or run the UT2MOD


Description
This is an Excessive MOD for UT2003. It replaces the standard UT2003 weapons with Excessive versions, gives all players all weapons and maxAmmo, regenerates players' health, start with 100 Armor,increased speed (ground & water), increased jumping capabilities, removes self-damage, and awards 100 adrenaline every 3 minutes. The majority of these default settings are configurable in the mutator configuration. You will die, and you may not even know where your enemy came from. The result is a fast paced, carnage enriched game that will leave you be begging for more.


GamePlay
  • Excessive Menu
            - Server Menu for server side options
            - Client Menu for client side options
            - Hidden advanced menu for advanced server control
  • Increased PlayerSpeed
  • All players start with 300 health and 100 armor.
  • Health and ammo regenerate
  • All players start with all weapons and ammo
  • Self-damage & falling damage is completely turned off (self damage is configurable in mutator configuration).
  • Excessive Combo can be executed at 150 Adrenaline - ( L+R+L+R )
  • Random Teleport can be executed at 50 Adrenaline - ( R+F+R+F )
  • Added firemode toggling for Translocator & Assault Grenades (thx Exor)



    Toggle Firemode

    This is an added feature for Excessive. With the translocator selected, you can toggle between a LOCATE and a LAUNCH beacon. The locate is similar to the standard locator. The launch gives the player the velocity of the flying puck. With the Dual Assault Rifles selected, you can toggle between BOUNCY and EXPLODE on impact grenades. You can bind this key in the standard UT2003 contol settings menu. You can also bind the firemode toggle by editing your user.ini :

        Aliases[x]=(Command="button bSwitchFireMode| ExcessiveFireMode",Alias="ExcessiveFireMode")

    x being the next available unassigned alias in your user.ini. For me, it was 30. Make sure you do not have 2 instances of one alias, otherwise the bind will not work. After adding this alias, you will need to bind the alias to a key, for instance, scrolling down from that line in the user.ini, I decided to bind it to my middle mouse button

        MiddleMouse=ExcessiveFireMode



    Weapons
    TransLauncher
  • Toggle between TransLAUNCHER and TransLOCATOR
  • TransLOCATOR
            - Uses this for precise translocating
            - Translocate to the beacon and start falling
            - Beacon launches further and faster. Teleporting out leaves behind a shock explosion
  • TransLAUNCHER
            - Uses this to catapault yourelf
            - Translocate to the beacon and receive the bacon's velocity
            - Beacon launches further and faster. Teleporting out leaves behind a shock explosion

    Shield Gun
  • Primary:
            - Instant Death, and Jumping increased
  • Secondary:
            - Full bodied shield which reflects/blocks almost all weapons
            - Sprint mode with 10 or more ammo

    Dual Assault Rifle
  • Toggle between bouncy and explode on impact grenades
  • Primary:
            - Accuracy, rate of fire, and damage increased
  • Secondary:
            - Launches 4 grenades, two from each Assault Rifle

    Bio Rifle
  • Primary:
            - Rate of fire, damage, and damage radius increased
            - Spread fires 3 globs/shot which can collect and spawn more globs
  • Secondary:
            - Charges much faster, and will launch a huge regenerating glob

    Shock Rifle
  • Primary:
            - Rate of fire, damage, and momentum transfer increased
  • Secondary:
            - Rate of Fire, speed, damage, and damage radius increased
            - ShockBalls can be caused to chain react. # of chain reactions are configurable

    Link Gun
  • Primary: Was secondary for UT2003
            - Link beam explosions on the beam tip
            - Linking up causes more powerful beam and projectile fire
  • Secondary: Was primary fire UT2003
            - Shoots up to 3 projectiles in spread or twirl formation

    Flak Cannon
  • Primary:
            - Larger projectiles, rate of fire and damage increased but wider spread (results in instant death from point blank)
  • Secondary:
            - Each projectile now spawns 3 shells randomly on impact

    Minigun
  • Primary:
            - Rate of fire and damage increased
  • Secondary:
            - Fires larger exploding bullets
            - Added momentum push

    Rocket Launcher
  • Primary:
            - Semi auto Rocket Launcher
            - Fire accelerating rockets
            - Rate of fire and damage increased
  • Secondary:
            - Fires 5 accelerating rockets
            - rate of fire increased

    Sniper Rifle
  • Primary:
            - Rate of fire increased, and causes 5 arcs.
  • Secondary:
            - Faster zoom.
            - Clear Scope option in ExcessiveV2Config.ini

    Redeemer (Pickup)
  • Primary:
            - Redeemer speed & damage increased
            - Spawns 30 rockets on impact that seek players
  • Secondary:
            - Warhead speed & control increased
            - Fire 30 rockets from warhead, remaining spawn on impact

    Painter (Pickup)
  • Primary:
            - Paint time decreased
  • Secondary:
            - Faster zoom.

    Ion Cannon:
  • Three Ion cannons replace one, which triangulate on fire and cause an breif unstable ionic field before the blast

    Flame Thrower
  • A custom Excessive Weapon added to Version 2 of Excessive.
  • Primary:
            - Unleashes a stream of flames that can light anyone and just about everything on fire.
  • Secondary:
            - Fires a napalm shell that leaves a fiery trail in its path and spawns 3 flame globs that spread on impact



    Fixes & Updates from V2
  • Fixed priority or weapons to use epic default priorities
  • FlameThrower napalm, spawns 3 flame globs that spread on impact
  • New 3rd person flame thrower model
  • Flame thower skin modified
  • Added the flame thrower static mesh pickup
  • Flame thrower displays in the weapon database
  • Fixed flame thrower water crashing
  • Added steam effects if flames touch water
  • Fixed flame thrower wait anim that turns off pilot
  • Added flame thrower ammo logo on HUD
  • Fixed not being able to set Excessive weapon priorites through the weapon database
  • Added New Ion cannon ( 3 Ion Cannons Per 1 in map ) causes unstable ionic field
  • Fixed painter switching bug online
  • Fixed Guided Redeemer Warhead explosion to only spawn remaining rocket ammo
  • Fixed spawning rockets from primary Redeemer projectile impact to seek only the other team or if it can't find one, a random player start
  • Fixed assault rifle ammo 1 bug
  • Fixed speed portion of Insane Combo not functioning
  • Fixed the invisibility portion of Combo Insane not lasting the duration of the combo
  • Random Teleport much more random :)
  • Random teleport with BR ball drops ball
  • Tweaked some weapon push on BR ball
  • Added range to the BR ball
  • More easily lock onto BR team members for passing
  • Tweaked most weapons momentum push on BR ball
  • Made bio globs float on water
  • Slightly reduced rocket max speed
  • Instant rockets
  • Semi auto rockets fire on keypress, instead of release
  • Removed gametypes ( only run as a mutator )
  • Fixed weapons stats not displaying correctly at end of game ( press F3 )
  • Added more configurable options in mutator config gui
  • Added Excessive Menu Music
  • Added bindable Excessive keys in the standard UT2003 controls menu (must have full download of Excessive)
  • Added a menu for advanced game settings
  • Added Menu Credit list
  • Removed accessed nones
  • Added loads of fun :)



    Fixes & Updates from V1
    Game
  • New menu
  • Decreased playerSpeed
  • Added left hand and centered weapon support
  • Removed xWeaponBases off and online (thx Wormbo)
  • Set some effects to bHighDetail to increase performance
  • Adrenaline
            - Slower Adrenaline Award by excessive
            - Added Random Teleport Combo Move
            - Sucide Combo Removed
            - Fix health Regeneration Combo move only charging to 200 and increase rate of recharge
  • Add custom crosshair support

    Weapons
    Translocator
  • Configurable TransExplosion on/off
  • Lower Volume on TransExplosion
  • Fixed da stupid bots

    Shield Gun
  • Decrease shield Jumping strength (configurable)
  • Fix Charge fx - (not charging in sync with weapon)
  • Increase shield effectiveness
            - Full body shield which reflects or absorbs most projectiles
            - Added sprint mode to shield alt fire if you have more than 10 ammo. Cannot reuse till shield has fully recharged again.

    Dual Assault Rifle
  • Increase accuracy
  • Momentum push
  • Toggle from bouncy grenades or explode on impact grenades

    Bio Rifle
  • Increase damage
  • Increse number of globs
  • Increase bio glob life (3 seconds)

    Shock Rifle
  • Increase damage on Primary Fire / Decrease fire rate
  • Secondary configure # of chain reaction balls (configurable)
  • Limited combo explosion sounds to 2 per stream

    Minigun
  • Increase primary fire damage
  • Add sounds for explosions on secondary fire
  • Increase player push on secondary fire
  • Decrease secondary hurtRadius damage

    LinkGun
  • Fixed bot linking
  • Add Link beam explosion hit sounds
  • Decrease Link Projecitle momentum on victim
  • Increase Link Projecitle momentum on self
  • Fixed linking sounds and added effects

    Flak Cannon
  • Concentrate primary fire more and increase fire rate
  • Increase damage on secondary and get more randomness on the 3 spawning shells

    Rocket Launcher
  • Semi Auto Rocket Launcher
  • Increased locking ability
  • Added rocket acceleration

    Sniper Rifle
  • Increase headshot radius (headshot=kill)
  • More arcs with more damage

    Redeemer
  • Spawn 30 rockets that seek players
  • Shoot 30 rockets from the guided warhaed, spawns the ammo left of rockets on impact

    Ion Cannon
  • Fix plasma balls not being destroyed when they hit a wall

    Flame Thrower
  • Added to the arsenal



    Configuration
    Excessive has a lot of variables you can conifgure. Most of which can be configured in the mutator gui configuration. All of the available configuration variables can also be set in the ExcessiveConfig.ini. To reset to the default ExcessiveV2Config.ini variables, you can delete ExcessiveConfig.ini and open up the mutator configuration window and clicking the "ok" button will create the ExcessiveV2Config.ini.

    Server Side Configurable Variables ( = Multiplier )
    [ExcessiveV2.Excessive]
    damageScale=0.000000 The amount of player self damage
    AirControlSetting=1.200000 The player air control
    GroundSpeedSetting=1.150000 The player ground speed
    WaterSpeedSetting=1.200000 The player water speed
    AirSpeedSetting=1.200000 The player air speed
    JumpZSetting=1.400000 The amount of Self Damage
    MultiJumpBoostSetting=20.000000 The jump boost per multijump
    GravityZ=1.200000 The gravity multiplier
    HealthSetting=300 The player max health setting
    ShieldSetting=100 The player max shield setting
    MaxFallSpeedSetting=20000 Player speed at which falling damage occurs
    MaxMultiJumpSetting=2 Set the number of max multijumps per player
    RegenShieldRate=2 The rate of shield regeneration
    bKeepAdrenalinePickups=True Enable/Disable adrenaline and pickups
    bKeepUdamagePack=True Enable/Disable double damage pickups
    bKeepShieldPickup=True Enable/Disable shield pickups
    bKeepBioRifle=True Start player with the excessive bio rifle
    bKeepShockRifle=True Start player with the excessive shock rifle
    bKeepLinkGun=True Start player with the excessive link gun
    bKeepMinigun=True Start player with the excessive minigun
    bKeepRocketLauncher=True Start player with the excessive rocket launcher
    bKeepSniperRifle=True Start player with the excessive sniper rifle
    bKeepFlakCannon=True Start player with the excessive flak cannon
    bKeepAssault=True Start player with the excessive assault rifles
    bKeepShieldGun=True Start player with the excessive shield gun
    bKeepTrans=True Start player with the excessive translocator
    bKeepFlameThrower=True Start player with the excessive flamethrower
    bKeepRedeemer=True Enable/Disable redeemer pickups
    bKeepIonCannon=True Enable/Disable painter pickups
    bRegenShield=False Enable/Disable regerating armor
    bKeepComboInsane=True Enable/Disable excessive combo insane
    bKeepComboTeleport=True Enable/Disable excessive combo random teleport
    bKeepSuperHealth=True Enable/Disable superhealth pickups
    InstantRockets=True Enable/Disable Intant Rockets ( False fires semi auto rockets )
    RocketMaxHoldTime=0.000000 Set the multiRockets max hold time ( 0 = invinite time )
     
    [ExcessiveV2.ShieldGunEX]
    ShieldJumpStrength=1.500000 The power of shield jumping
     
    [ExcessiveV2.ShockProjectileEX]
    SetNumCombos=4 sets the number of chain reaction shock balls ( 0 = No limit )
     
    [ExcessiveV2.RocketProjEX]
    xMomentumTransfer=1.000000 A rocket jump boost
     
    [ExcessiveV2.FlakShellEX]
    xMomentumTransfer=1.000000 A flak jump boost


    Client Side Configurable Variables
    [ExcessiveV2.ExcessivePlayerController]
    hitSoundVolume=1.000000 The hit sound volume
    TeamHitSoundVolume=0.500000 The team hit sound
    hitSound=Sound'WeaponSounds.BaseImpactAndExplosions.BBulletImpact4' The currently selected hit sound
    CustomHitSound=Sound'ExcessiveV2.Sounds.Hit1' The currently selected custom hit sound
    TeamHitSound=Sound'WeaponSounds.BaseImpactAndExplosions.BBulletImpact6' The currently selected team hit sound
    CustomTeamHitSound=Sound'ExcessiveV2.Sounds.TeamHit1' The currently selected custom team hit sound
    bUseCustomHitSounds=False Enable/Disable custom hit/teamhit sounds ( true = use custom sounds )
    bUseClearScope=False Enable/Disable clear sniper scope



    Dedicated Server Setup
    Start a server from UT2003 multiplayer menu, or use one of the server.bat files to start your dedicated server. One has been included as an example for deathmatch. Excessive can now only be run as a mutator. Remember to add ServerPackages=ExcessiveV2 in your Ut2003.ini under [Engine.GameEngine].



    Performance
    You may want to tweak with some settings to boost performance. Here are some recommended settings for lower end systems:

    Texture DetailNormal
    World Detail Normal
    Character Detail Normal
    Physics Detail Normal
    Character Shadows Off
    Dynamic Lighting Off
    Detail Textures Off
    Decal Stay Off
    Use Blob Shadows Off



    Notes
    Although the weapons and other modifications are configurable in the mutator configuration, it is recommended that you play with the defaults to enjoy the true intent of Mr. Pants Excessive Overkill for UT2003. Excessive was designed & tested extensively on these sytems:

    GameTesting
    Windows XP
    Pentium III 933MHz
    512MB RAM
    GeForce4 TI-4200 128MB

    Windows XP
    Pentium III 1GHz
    512MB RAM
    GeForce2 GTS/PRO 32MB

    GameServer
    Windows XP
    Pentium III 1GHz
    512MB RAM

    Windows XP
    Pentium III 450MHz (overclocked to 600MHz)
    512MB RAM



    Known Issues
    Because of the huge number of explosions and projectiles flying around, Excessive can be very bandwidth and video card-intensive. Don't expect glass-smooth gameplay unless you're on a high-end system on a fast connection. It is still more than playable on lower-end systems and connections.



    Thanks
    Epic
    MrPants

    Code
    Wormbo - Hiding xWeaponBases online
    Bart 'Exor' Jansen - FireMode toggle

    Flame Thrower
    Jonathan “Ghost Enigma” Swenson - Models
    Chadrick “ShroomDuck” Rode - Textures
    Andrew “Dru” Morris - Textures
    Jeffrey “Ezeikeil” Giles - Concept

    Music
    El Revengo - “The Game”

    Beta Team
    AeXStrider
    Bean
    Blueberry
    DFA_Jelo
    FragBitch
    Kyllian
    LoveFest
    MentalAbyss
    Mr. SlackPants
    NaMaNaX
    Plumb_Drumb
    Pressure

    Retired Beta Members
    DFA_Demon
    Techbota
    |AeX|X.O.X.VII
    |AEX|[KK]Cynterkym
    |AeX|[KK]Lance
    |EMC|Clark Kent